A proven leader, specializing in both front-end UI as well as interactive UX design and strategy. Hands-on experience designing for desktop, iOS and Android mobile applications, prototyping for web, mobile, and other digital delivery platforms. Demonstrated passion and desire to innovate and push boundaries creatively, conceptually and strategically to help drive the interactive design experience.
App Store PreviewMy very first project at FactSet Research Systems. Wireframes and visuals were already well underway when I arrived, and the design team was exploring a new visual style - so it was really just a matter of helping refine the ideas and establish consistency in the UI. As new designers joined the team, the limited scope of this application and it's design system made it a great entry point for onboarding and it eventually became the "first project" of all new hires to visual design.
"Leverage the power and intelligence of the FactSet workstation anytime, anywhere. View your latest proprietary security data, monitor real time performance, generate investment ideas and never miss a beat while you're on the go."
App Store PreviewIn 2015 cord-cutters were in the midst of disrupting the cable industry, and A+E Networks did not want to be left behind in the streaming video wars. A dedicated cross-functional team of product, design, engineering and QA was formed to reinvigorate the companies floundering mobile apps. For the company, this would prove to be a valuable investment, providing a much improved experience for its mobile customers. For me, this would prove to be the journey that helped me learn a user-centered product development process, something which would ultimately shape the future of my career.
“Stream your favorite HISTORY TV shows including The Curse of Oak Island, Ancient Aliens, Forged in Fire, American Pickers & more. Watch full episodes on your favorite iOS device.”
“If you love Lifetime movies, then you need Lifetime Movie Club!” In early 2015, A+E digital began it’s first foray into the subscription video market, with the introduction of the Lifetime Movie Club app, for iOS. Initially viewed as an interesting experiment, it is currently A+E’s highest grossing subscription video app, and paved the way for a new revenue stream for the digital media department.
For this project, I took a “hands off” approach to the visual design, giving one of our young talents a chance to take the design lead, and acting in a more supervisory / consultant capacity. At the same time, I worked closely with the product owner and lead ux designer to focus on the roadmap and ux strategy and help build out a more holistic view of the product. Tasks included conducting story mapping sessions and white boarding exercises, diving into the new user flows that the “paid app” model presents, including subscription, email collection and profile creation.
In order to _____(Vision) our product will solve _____ (Target Audience) problem of _____(User problem) by giving them _____(Strategy) . We will know when our product works when we see ____ (Goal).
In August of 2015, we began a project I dubbed the “Watch App Innovation Initiative”. Part “team bonding”, part “problem solving” and part “outlet for creative expression”, this served as our first “informal” steps towards rethinking our TV everywhere apps. With one eye on business goals, and the other on user needs, each team member - from design, to dev to QA - was tasked with exploring one idea which could potentially elevate our product to the next level. Deliverables could be in any form, as long as the owner could follow these instructions:Since the day Time Cook announced the Apple Watch back in September of 2014, all eyes have been focused on the wrist. What started as an offhand remark “It would be cool to do something with the watch”, quickly escalated to “Apple wants us to do something with the watch, think about it over Christmas break.” So post New Year, a small subset of the HISTORY Here™ team set to work in earnest, figuring out exactly what that “watch app” could be.
As Apple was releasing and updating the Watch HIG and developer guidelines, we were downloading ambiguous design templates and ever changing xCode beta’s. We were trying to figure out this new products capabilities, limits, design patterns and styles at the same time that Apple was inventing it. The project culminated in a trip to 1 Infinite Loop, where designer / developer teams had unlimited access to Apple Watch design and development staff - as well as the coveted “Apple Watch” itself - for one week. The app was completed, tested, reviewed, and delivered on the final day of the lab.Playstore App DescriptionThe “Watch” app collection for the A+E networks has been in the market for several years now, and has registered millions of downloads. However, with Google’s introduction of Material Design and the Lollipop OS, the environment was ripe for a make-over.
“All of your favorite A+E Network shows and movies, available wherever and whenever you want, right on your Android devices. New full episodes and movies, plus behind-the-scenes and preview clips, added every day.”
App Mission StatementHISTORY Here officially RE-launched in January 2015 with a brand new interface design, as well as new features such as Tours, Surprise Me! and notifications, which alerts you to and keeps track of historic locations that the app user encounters during their travels. The app has a user rating of 4 1/2 stars in the iTunes app store, and is available on both iOS and Android. Already in 2015, it has won awards for American Mobile (Web & App) Design from Graphic Design USA and for Best Travel app from The Webby Awards.
“HISTORY Here™ is an interactive, location-based guide to thousands of historic locations across the United States, brought to you by HISTORY®. Use the app to learn the history around your neighborhood, when you visit someplace new or if you're just feeling curious while sitting on the couch! Set the app to notify when you're close to historical points of interest and you'll uncover the hidden history that's all around us.”
"We gave the app a very high-level scrub and had some initial feedback on issues. First blush – love the UI you guys have built out! Takes great advantage of the real estate and really looks unique compared to what is currently on the platform. Well done!"A+E Networks was approached by Amazon early on in the development of this platform, and asked to be a contributor to the product offering. The mobile and emerging media team developed new versions of the History, Lifetime and A&E video apps specifically for the Amazon Fire TV device. Unlike other over-the-top devices (Apple TV, Roku, etc) Amazon left the design parameters wide open, only suggesting some basic UI patterns to follow, but not putting any restrictions on creativity. As you can see above - they were impressed with the results.
John Jordan, Amazon Business Development
App Mission StatementThe FYI app gives the user instant, streaming access to great new shows such as Born To Style, Married at First Sight, Rowhouse Showdown and World Food Championships, with new episodes and new series are being added constantly.
“For your inspiration, for your imagination or for your innovation, FYI™ embraces an adventurous, personalized and non-prescriptive approach to peoples’ taste, space, look, story and more. FYI covers a range of stories and experiences that reflect how people actually live their lives today, not defined by just one passion or interest.”
You can’t talk about digital video today without hearing the phrase “TV Everywhere”. As more and more of todays video audience make the move from video consumption on traditional television sets, to video consumption on mobile phone and tablet devices, networks and cable tv providers have responded by offering streaming video apps for their new digital consumer. Digging even deeper for ways to gain allegience from fans of the brand, AETN digital devised a means of offering “Live TV” viewing for loyal (read: non cord-cutting) customers, turning the users mobile device into a hand-held tv set.
Coming on board this project after the "Live TV" product was built, but still in beta stage, I was tasked with refining the UX and UI in a way that would give the app a more contemporary look and intuitive interface. Utilizing the web based tool proto.io, I was able to prototype user interaction and screen transitions for the Live TV interactive schedule. I collaborated with the product owner and lead iOS developer in an Agile development framework to complete this new offering, available now in the History, A&E and Lifetime Watch apps.
What if you were asked to take the traditional television network web site, and turn it into something new? What if you could start over, using the web site less as a promotional vehicle for linear tune-in, but as the means to define a social tv experience? How would you do this?
“A&E Network presents "Coma" - a thriller about a young medical student (Lauren Ambrose) who discovers that something sinister is going on in her hospital after routine procedures send more than a few seemingly healthy patients into comas on the operating table. The four-hour epic two-night event is produced by Sony Pictures Television for A&E Network, with executive producers Ridley and Tony Scott.”Having developed a succesful site model with the mini-series Bag of Bones, the design team had a relatively easy time adapting the skin for the series COMA. This time, however, we also developed an iOS mobile version, specifically for the iPhone and iPad audience. The roadmap to completion on this one was a bit more challenging, but in the end, the web app version of the COMA site will lay the groundwork for future A&E mobile developments.
Launch COMA website u: stagingae | p: in4me
Storage Wars. The Glades. Dog The Bounty Hunter. The First 48. A&E network has been known for it’s diversity of genres, and unique story telling.
For years, the sites which we created for every A&E show were used as a vehicle to promote tune-in and reinforce the visuals of that seasons marketing campaign. Leading a skilled and talented team of designers, animators and sound engineers, we took every opportunity to add the story telling element to our web pages, bringing the “static” art created for posters and billboards to life for our web audience.
In 2011, it was time to simplify the site design, focusing on useabilty and driving users to our core content. Video, episode guides, photo galleries - the major monitization opportunities for aetv.com - undergo signifcant interface changes to capitalize on the overwhelming traffic. The user experience when moving from page-to-page within a show site or from one site to another within the A&E domain begins to take on an unwavering consistency. Social media begins to play a more prominent role on every page, providing access to user sharing on popular social engagement platforms, as well as bringing fan activity and talent integration to the site.
My pet project, I provided the impetus for change and the creative vision, developed the complete UI & UX for every page type, wrote functional specs, collaborated on and oversaw both front-end and back-end development.
"Wide angles and skewed perspectives will always give a hint to an unknown observer’s point-of-view, and a sense of something, especially of a haunted nature, lurking in the soft focus and shadows."
Mick Garris, Director & EP, Stephen King’s Bag of Bones
App Mission Statement
“To serially chronicle American life during the United States Civil War (from the events leading up to the attack on Ft. Sumter to the final battles in disputed locations spanning land and sea) using modern technologies. And to bring to life the events (from 1861 to 1865) that so deeply affect every American - past and present - so that anyone, with any interest level in to the topic, finds themselves focused, engaged and even engrossed in the stories of the most deadly war in United States history.”
What if we took a simple, casual game and wove a story around it which would integrate the cast of the popular A&E drama The Glades? It was a simple idea, helped turn reality by developing a strong core concept, backing it with flawless game play functionality and top-notch graphics - which in turn gave the five major cast members cause to embrace their alter-egos and turn in great on-camera performances to give our piece just the finishing touch it required. The result? One of aetv.com's most popular and most played games ever.
Creative direction provided to editorial and design team for concept and story development, on-location photo shoots, Photoshop image compositing and Flash interaction design.
My strengths: