FRANK MARCHESECONTINUITY • WORLD-BUILDING • EXPERIENCE DESIGN

Perspectives / Ideas behind the work

Perspectives.

Observations on design, storytelling, and the relationships that make experiences feel whole.

Essay / Experience design

Different Worlds. Same Design Problems. ↗

What decades of graphic, interactive, and UX design have in common with creating immersive worlds.

Essay / Design systems

Worlds Apart? Or Closer Than You Think? ↗

What design systems and themed entertainment have in common—and how both teach us to understand the worlds we experience.